Total EXP Calculator

The way this calculator works is as follows:

  • Select the current phase and the appropriate type for the ship that you're working on.
    • Phase One means that 1,000,000 or 1,400,000 EXP (for priority ships) needs to be collected in order to move on.
    • Phase Two means that 2,000,000 or 2,400,000 EXP (for decisive ships) needs to be collected in order to move on.
  • Select the amount of ships that are going to accumulate EXP; either Vanguard or Backline.
  • Enter the current and target percentages of your Priority/Decisive ship.
  • The enemy nodes that are battled are randomized. For more info, click here.
    • For more information for nodes, click here.

  • The ships used will always have Good morale (or better) throughout the entire duration of the run.
    In most cases, this will almost always be a constant unless in the case of heavy grinding. By default however, the ships' morales will be set to Happy (base 1.0x exp).
  • The battle rank will always be S-rank.
  • In every run, there will be a MVP in the fleet which is included in the total experience gained per run.
  • There are not any exp-boosting ships present in any of the fleets.
  • The Runs Needed section calculates to the nearest tenth place.
  • When Very Happy Bonus is selected, all ships in the vanguard/backline (a maximum of 3) are expected to have the very happy status and calculations done assume that all of them have it.
  • For further information about experience, click here.

Info obtained from the Azur Lane Wiki.

Fleet Type:

Phase:

World Select:

Amount of Ships:

Current Percentage:

Target Percentage:

Results:

Experience Needed:

Total Experience Collected each run:

Estimated Runs Needed:

Total Oil Cost: