Total EXP Calculator
The way this calculator works is as follows:
- Select the current phase and the appropriate type for the ship that you're working on.
- Phase One means that 1,000,000 or 1,400,000 EXP (for priority ships) needs to be collected in order to move on.
- Phase Two means that 2,000,000 or 2,400,000 EXP (for decisive ships) needs to be collected in order to move on.
- Select the amount of ships that are going to accumulate EXP; either Vanguard or Backline.
- Enter the current and target percentages of your Priority/Decisive ship.
- The enemy nodes that are battled are randomized. For more info, click here.
For more information for nodes, click here.
- The ships used will always have Good morale (or better) throughout the entire duration of the run.
In most cases, this will almost always be a constant unless in the case of heavy grinding. By default however, the ships' morales will be set to Happy (base 1.0x exp). - The battle rank will always be S-rank.
- In every run, there will be a MVP in the fleet which is included in the total experience gained per run.
- There are not any exp-boosting ships present in any of the fleets.
- The Runs Needed section calculates to the nearest tenth place.
- When Very Happy Bonus is selected, all ships in the vanguard/backline (a maximum of 3) are expected to have the very happy status and calculations done assume that all of them have it.
- For further information about experience, click here.
Info obtained from the Azur Lane Wiki.